Post by Hiko on Jan 1, 2020 19:04:21 GMT
Magic is, as far as the scholars within the Order of Spira are concerned, dead. While there are always rumors that spirits still roam the world, no human has bonded with an element in hundreds of years.
Through roleplay, this will change.
Upon forming a contract with a spirit, the user will be able to give it a name, and is completely up to the player.
All spirit bondings must happen through roleplay.
--
Fire
The most dangerous of the elemental spirits, few choose to bind with fire. Though its uses vary from gentle warmth to raging forest fire, it has never been recommended to bind one's soul to the flames, and literature in doing so has been nearly entirely erased from scholarly studies.
A bond with a fire element will inevitably corrupt the individual, burning away what was their own personality with every use, until they are reduced to an empty container for the flame. Once a vessel for the fire spirit, the body will continue to burn and destroy what it touches until it is no more than cinder.
--
Air
From quiet breeze to gale force winds, air can be a great ally and terrible threat. Air spirits are fickle, rarely choosing a human to bond with, preferring to remain free in nature. Only those with pure intentions may bind their souls with the spirits of air, and even then, only when approached by the element itself.
Though still a bond of soul to spirit, the air element will only stay as long as it feels it is needed, and will eventually leave a human. Air may bond with a weapon, however, and imbue its user with great strength and speed. This bond, too, will dissipate should its host rust or become damaged, but will otherwise remain intact through generations; Steel is hardly as complicated in nature as Man.
--
Earth
The very nature of the earth element lends itself to growth. Plant life blooms in the presence of an earth spirit, and scorched lands may be healed. Earth spirits bond best to young children or animals.
Once bonded to the soul, the earth element will keep its host forever the physical age at which the pact was made. The bond will dissipate only when the human wishes it, or when the animal is slain. However, it must then pass to the next nearest open vessel. Earth spirits can be corrupted through ill use of their element, as well, and using an earth spirit to cause destruction will degrade the element until it withers from its host and dies.
--
Water
Water elements are spirits of change. They are the backbone of life, capable of healing injury or illness, as well as great floods and endless rains.
Water spirits will bond seamlessly to humans and animals alike, and can be persuaded to bond to weapons if they feel the need is great; however, the bond does not last as it would in a living host. Water cannot be corrupted by forceful acts, for it flows freely and willingly, regardless of outcome. A bond between a water spirit and a living creature is eternal, and upon the death of its soul-bonded host, rain will fall in the region for a day.
--
Futuresight
Those born with futuresight generally do not come into their power until their early adulthood. The ability is generally hidden, as many believe these seers to be little more than heretics and witches. However, there is a scholarly study within the Order of Spira that considers those born with prophecy to be the next step for Mankind, while others consider it a lost art of a forgotten age, and if given the chance, both camps would study such seers at great length in order to further their investigations. It is likely better for the continued health of a prophet to keep their visions to themselves.
Those with futuresight will never be able to bond to an elemental spirit, as their own abilities will forever contrast with the nature of an element.
Through roleplay, this will change.
Upon forming a contract with a spirit, the user will be able to give it a name, and is completely up to the player.
All spirit bondings must happen through roleplay.
--
Fire
The most dangerous of the elemental spirits, few choose to bind with fire. Though its uses vary from gentle warmth to raging forest fire, it has never been recommended to bind one's soul to the flames, and literature in doing so has been nearly entirely erased from scholarly studies.
A bond with a fire element will inevitably corrupt the individual, burning away what was their own personality with every use, until they are reduced to an empty container for the flame. Once a vessel for the fire spirit, the body will continue to burn and destroy what it touches until it is no more than cinder.
--
Air
From quiet breeze to gale force winds, air can be a great ally and terrible threat. Air spirits are fickle, rarely choosing a human to bond with, preferring to remain free in nature. Only those with pure intentions may bind their souls with the spirits of air, and even then, only when approached by the element itself.
Though still a bond of soul to spirit, the air element will only stay as long as it feels it is needed, and will eventually leave a human. Air may bond with a weapon, however, and imbue its user with great strength and speed. This bond, too, will dissipate should its host rust or become damaged, but will otherwise remain intact through generations; Steel is hardly as complicated in nature as Man.
--
Earth
The very nature of the earth element lends itself to growth. Plant life blooms in the presence of an earth spirit, and scorched lands may be healed. Earth spirits bond best to young children or animals.
Once bonded to the soul, the earth element will keep its host forever the physical age at which the pact was made. The bond will dissipate only when the human wishes it, or when the animal is slain. However, it must then pass to the next nearest open vessel. Earth spirits can be corrupted through ill use of their element, as well, and using an earth spirit to cause destruction will degrade the element until it withers from its host and dies.
--
Water
Water elements are spirits of change. They are the backbone of life, capable of healing injury or illness, as well as great floods and endless rains.
Water spirits will bond seamlessly to humans and animals alike, and can be persuaded to bond to weapons if they feel the need is great; however, the bond does not last as it would in a living host. Water cannot be corrupted by forceful acts, for it flows freely and willingly, regardless of outcome. A bond between a water spirit and a living creature is eternal, and upon the death of its soul-bonded host, rain will fall in the region for a day.
--
Futuresight
Those born with futuresight generally do not come into their power until their early adulthood. The ability is generally hidden, as many believe these seers to be little more than heretics and witches. However, there is a scholarly study within the Order of Spira that considers those born with prophecy to be the next step for Mankind, while others consider it a lost art of a forgotten age, and if given the chance, both camps would study such seers at great length in order to further their investigations. It is likely better for the continued health of a prophet to keep their visions to themselves.
Those with futuresight will never be able to bond to an elemental spirit, as their own abilities will forever contrast with the nature of an element.